Within each unit players are free to travel back and forth between maps at will, though the game is not entirely non-linear, as mission objectives can commonly be completed in only one way. Secondary objectives are meant to facilitate the primary objective which, once completed, normally ends the mission. It is organized around several mission-based hubs, or units, each with a single primary objective and many secondary objectives. The structure of Ground Zero's single-player campaign does not deviate overmuch from that of previous Quake II releases. Gameplay Another game, another crashed drop pod. He is tasked with finding and destroying the Strogg gravity well, a device capable of increasing the planet's gravitational pull enough to draw Earth's capital ships dangerously close to the planet's surface. While the operation does not go as expected, with the Strogg appearing to be fully prepared for the assault, a handful of marines make planetfall, Stepchild among them. He is part of a strike force sent in retaliation for the invasion of Earth at the hands of the Strogg, an vile race of cybernetically enhanced alien assimilators. Taking place during the same timeline represented in Quake II and The Reckoning, Ground Zero casts the player as a marine known as Stepchild, who is part of the first wave of attackers sent to planet Stroggos. On top of its single-player game, Ground Zero incorporates 14 new deathmatch maps which take advantage of the new hardware introduced in the expansion. Enemy AI has also been upgraded to exhibit somewhat more sophisticated behavior. Developed by Rogue Entertainment (who had previously created Dissolution of Eternity, the second mission pack for Quake), the expansion stays close to the general gameplay style set forth by its forebear, adding several new objective-based "units" as well as new weapons and foes to the Quake II formula. Source: Wikipedia, " Quake II," available under the CC-BY-SA License.Quake II: Ground Zero is the second and final mission pack for Quake II, id Software's successful fast-paced first person action game. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player has been slowed down, and now has the ability to crouch." The game is played in general first-person shooter paradigms, in which the player shoots enemies from the perspective of the main character. Most of the other soldiers are captured or killed almost as soon as they enter the planet's atmosphere, so it falls upon the player to penetrate the Strogg capital city alone and ultimately to assassinate the Strogg leader, the Makron. In the single-player game, the player assumes the role of a Marine named Bitterman taking part in "Operation Alien Overlord", a desperate attempt to protect Earth from alien invasion by launching a counter-attack on the home planet of the hostile cybernetic Strogg civilization. ![]() Quake II takes place in a science fiction environment. "Quake II, released on December 9, 1997, is a first-person shooter computer game developed by id Software and distributed by Activision.
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